![]() ![]() If an animal goes berserk, I don't have to pause to hunt everyone down to try to avoid injuries. If a raid drops in from drop pods, I'm not likely to have my people as scattered. I've always kept everything centralized, regardless of scenario. No need to build a base around fallout scenarios, that's bad gameplay. ![]() then you just have to unassign the area they are restricted to. They can move from building to building and may get a bit sick after a while but will recover easily and carry on during the fallout until it's over. ![]() Make the area called "fallout shelter" (lol) etc and assign colonists to the area. Originally posted by Storm:You sure don't have to make your base as one building that is quite lame and bad advice.Ĭolonists only get severly sick after some time from exposure, you need to assign restricted areas. Raiders wont attack during this time right? Originally posted by Scream:Try to keep your base as one building instead of multiple (if you're not doing that already).Īlso, what about the AI? I mean, do I need to manually controll my people to go under roofs or they will do it by themselves? Get that taken care of and minimize time outside, and you're fine. That's your biggest issue - maintaining food. Plants won't grow either, so your main source of building materials and food need to come from somewhere else (the random animals that spawn from events and hydroponics, specifically). Toxicity goes away on it's own slowly, without need for medicine, as long as your pawn isn't constantly in it. Yes, animals will die of the toxic fallout too, if they're not under shelter (so I'd recommend building a barn and setting your animals' area to there, so that they're under a roof). Your pawns can go out for a moderate period of time, but the fallout will gradually make them sick if they're not under a roof (again - they don't need to be INSIDE, they just need to be under a roof - so, if you've dug into a mountain but haven't closed it off, that's okay). I actually started a scenario with toxic fallout being permanent - so it IS doable. It can last from a day to a month (according to the description, but I know that at one point in the past, it lasted someone a LONG time). I will keep that in mind for next time.Try to keep your base as one building instead of multiple (if you're not doing that already). But during winter I can make the root cellars again, because temps will still get down around 36F which is decent refrigeration, although they wont be frozen like before. It's a little hotter in the summer, so they mainly eat pemmican during that time. Perhaps I could have designed it better, so that the root cellars weren't connected to the longhouse, just 1 square walkway outside, so that hot air just goes outside and not into the root cellar.īut, I have now moved further north to where the grass grows all year round, so my herds wont starve in winter. I just kept a different root cellar for the meals so people wouldnt let in heat from the fireplace in the Longhouse when they went to get their food. In winter the meat and meals would freeze so no big deal. I had been living in a sub antarctic area, so meat was never really wasted because I make a root cellar with 1 hole in the roof to let cold air in, with a wood cooler below it. But ya with super early game fallout on tribal you might not even need a new settlement, they have a big enough foraging bonus that they can just roam around and pick berries nearby as a caravan until the fallout ends. Originally posted by Astasia:Starting as tribal doesn't make it that difficult to get to sunlamps, should generally be rushing to electricity anyway to deal with this sort of thing, plus freezers so you can stop wasting meat and time on pemmican. ![]()
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